DRIVER 2 20th Anniversary Retrospective | minimme

It’s 1999 and the original Driver is a massive
sleeper hit, outselling every other PS1 game by the end of the year – a year which also
saw Gran Turismo 2, Final Fantasy 8, Crash Team Racing, Spyro 2 and Tony Hawk’s Pro
Skater release on the Playstation. Instantly, and against all odds, Driver was huge, and
it’s only natural that a sequel was put in the works. The hype train had immediately left the station
and it didn’t look like slowing down, and the publisher Atari, or Infogrames at the
time, really went for it with their marketing. Live action trailers to look like movie trailers,
promotional over the top merch like cigars, and multiple stylish magazine covers with
articles that promised how everything was going to be bigger and better, and how you
can now get out of your car and steal other cars. This was pre-GTA3, so this was a big
deal, and though the game was only ever slated for the Playstation, press speculation and
magazine misprints had people looking forward to a Dreamcast, a PS2, a Mac and even a Gameboy
Colour version of the game, none of which ever came out. Regardless, the world was excited
for another Driver, and fans wouldn’t have to wait long. Less than 17 months after the first games
release, Driver 2 confidently hit store shelves in November of 2000, with Infogrames shipping
a million units to the United States alone. It was a guaranteed hit after all, but it
wasn’t exactly smooth sailing critically, or smooth driving rather. It’s easy to forget
because of what happened with Driver 3, but Driver 2 was and still is, in a lot of people’s
eyes, the disappointing Driver sequel. Critics, while acknowledging some improvements, universally
panned the games’ poor framerate and graphical downgrade, neither of which can be argued
against because Driver 2 is a bit of a technical disaster. The draw distance is so poor that entire buildings
will appear right in front of you, and many visual effects have been simplified or removed
entirely. But really, it’s the framerate that drags Driver 2 down most. It’s just
doing far too much for the PS1, and it genuinely feels like you’re playing the game in slow
motion. I know that sounds like hyperbole, but it sadly isn’t. Of course, it’s been 20 years, and with
emulation we can overlock a PS1’s virtual CPU, and thankfully Driver 2 scales perfectly
without any glitches when you do. Though we can’t fix the draw distance, we can consistently
hit the 30 frames per second target, and after being so used to the slow-mo, fixing it was
like wearing glasses for the first time. It was gloriously smooth, but honestly it was
a bit disorienting. At full speed I have less time to react to things, and being so familiar
with Driver 2 it actually took some time to get used to, which speaks to just how slowly
it runs natively. At first I wanted to make this review without
fixing the frame rate. Like, it means something to me to show the genuine unaltered original
version of the game, but after playing a few missions I had to fix it just for my own enjoyment’s
sake. Without a framerate fix, Driver 2, to me, is easily the worst mainline Driver game,
and this can be attributed to such a rushed development.
Infogrames forced Reflections to make the entire game in that short year and a bit,
which wasn’t long enough for what such an ambitious project warranted, and though it
is still a good game even with its poor framerate, it’s frustrating that this is what happened
and even more frustrating that it was only really released on the PS1, when every other
mainline game at least came out on the PC. So, with that all in mind, there’s actually
a lot to love about Driver 2. The fantastic, weighty car handling with hollywood, tail
out drifting returns alongside an improved replay editor and a wonderful movie loving
energy. Just sliding around these streets and crashing into things is fun, and where
cities were only ever grids in the first game, now they’re far more geometrically complex
with curved roads and overpasses and tunnels – making for a much more dynamic experience.
Before you had to get really good at swinging around right angle turns, now you need to
be able to keep your composure around long bends or inclines and declines. I know it
sounds primitive and simple, but with such demanding and addictive driving physics it’s
genuinely fun trying to master these streets. There’s also now a much wider array of vehicles
with some bigger busses and trucks too, where they’ve done a fantastic job at making the
weightier vehicles punch through the lighter ones. It’s fun parting the seas with a truck,
and because this is Driver you can drift basically everything from busses to limos and I’m
here for it. And of course, you can now walk the streets
and steal cars, a mechanic that’s used sparingly in the story mode for the occasional car swap
or button press. You can’t get out of your car while you’re being chased, there’s no
shooting or jumping or anything, and in missions you usually just don’t have enough time
to get out, so it’s rare that you will but in the free roam mode getting out is a huge
addition just because you can muck around more and leave your vehicle behind if it’s
totalled. The one aspect of the original Driver that
most obviously needed improving was the cutscenes, and boy does Driver 2 deliver. Where they
were awkward, ugly, brief and near inaudible, they’re now very stylishly directed and
easier to follow. And don’t get me wrong, they’re still very 90s jank, and the voice
acting isn’t up to scratch, but man do they add a lot of good flavour with their tough
guy cast and well integrated licensed songs. The opening cutscene at the Red River bar
– see what they did there – will always be etched into the back of my mind, where we’re
introduced to the trenchcoat wearing, sawn off wielding series bad guy Jericho, who shoots
that sawn off far too many times without reloading. We’re also introduced to a character named
Pink Lenny, the guy Jericho was sent to kill in this cutscene. Pink Lenny is Driver 2’s
Macguffin, he’s a money launderer who, to oversimplify things, betrayed an American
gang to help a Brazillian gang, and you spend the game chasing him down to stop a war from
breaking out between the two gangs. You might be wondering why Lenny is so important?
Like why does finding him stop a war from breaking out? Well – that’s kind of the
big question mark throughout the game, but you’d be forgiven for thinking that you
should know and maybe just missed something. Every cutscene is brief, and each one usually
introduces an important plot point or twist, so it’s a bit blink and you miss it. Something
the game doesn’t introduce are these characters – you’re basically thrown in the mix of
things and left to figure everything out, and if you’re not keeping track of names
from the very start you can get lost. It’s not super complicated or anything, and again
it’s far more followable than the first game, it’s just told suddenly and quickly. These cutscenes are the reason the game is
now split across two discs, with the story split in half. Opening in Chicago, the first
mission isn’t another garage test like you might expect, it’s actually just a nonchalant
driving across the map mission, and whether you played the first game or not, you’ll
be surprised by just how big these maps are while having distinct areas and landmarks. It’s all familiar, fun stuff – chasing cars,
getting chased by cars, easy tailing missions and avoiding and escaping the police. There
are more setpiece-y missions sliced in every now and then though, like with the third mission
which has you chasing a train which is an obvious homage to the 1972 film The French
Connection, which, though it’s set in New York, has a famous chase scene that’s very
similar to this. They even bash through a pile of boxes in the film. The French Connection is also known for helping
establish the “buddy cop” trope, which is something Driver 2 introduces to the mix
with Tanner’s new partner Tobias Jones, a slightly more level headed counterpart,
who like Jericho would go onto become a staple character in the series. All the characters
in this game are one dimensional archetypes, but with Driver 2 being another pulpy Hollywood
throwback I guess that’s kinda the point. At one point Tanner gets captured by the American
gang headed by an eccentric bald man named Caine, and we’re treated to Jericho’s
first line of dialogue in the series. Everything Jericho says in this game is hysterical.
Tanner escapes and we’re treated to another more scripted set piece style mission which
has you driving out of an industrial area through a bunch of warehouses while enemies
are trying to block your path at every other corner. You really have to think on your feet
to get through it, and it keeps escalating as you make it onto the street but trucks
are blocking your way until eventually you must jump over a drawbridge to escape. I beat
it with less than a second to spare and it was thrilling. This sort of mission is when
Driver 2 is at it’s finest, where you’re being hunted and need to make split second
decisions to survive. By the time you’ve completed the Chicago
missions you’ll have picked up on how this game is quite a bit more difficult than even
the first Driver, which was itself infuriating at times. There’s one mission in particular
called ‘chase the intruder’ where you have to drive near perfectly to beat it – and
even then you’ll need some luck on your side. I’d wager that this is where a lot
of people gave up on the story mode, because man it takes some perseverance. At least most
people made it past the first mission this time though. But ‘chase the intruder’ is nothing compared
to what’s to come. Lenny flees to Havana to help the Brazillian gang, hence the cigar,
so of course Tanner flies over to find him. Driver’s gone global. Let me introduce you
to a seemingly standard mission in the tight streets of Havana called Hijack the Truck.
The idea is, you gotta crash into this truck enough times that it stops so you can steal
it, all the while you’re being chased by it’s escort. Now this escort car is savage,
it’s way faster than you and it will slam you into any and every wall, tree, pole and
car it can and there is little you can do to avoid it. But if you manage to, the truck itself is
an even bigger problem. If it turns right at the first intersection, just restart the
mission – you have no hope of ever catching him if you even make it around the corner
without being pummeled. If it doesn’t turn though, you’re tasked with taking down a
truck with unrealistic acceleration and infinite mass. No matter how hard you crash into them,
they’re gonna continue happily on their trajectory without acknowledging your existence,
and you’re gonna bounce off them, likely ruining your entire run. Their path isn’t
completely scripted and predictable like in the later GTA games – if it was you could
cut them off a lot easier, but it’s not, so that bit more frustrating. It’s contentious but I believe that this
mission is the most difficult in Driver 2. And, it’s the most difficult in the entire
Driver series, which says a lot considering how hard these games can be. It’s even worse
than the final presidents run level in the original game, and that level was thrown as
an ultra hard finale. But we’re not even halfway through Driver 2 yet. The first game
always teetered on being too hard, or I should say, too unfair. It’s a balance where you’ve
gotta make the odds a bit against you so when you do beat a level it feels like a gratifying
achievement where you’ve overcome something, but in Driver 2, in this mission, forget any
semblance of balance, it’s completely tipped in the frustrating and unfair direction. You’d
be forgiven for using savestates. It wouldn’t be so bad if Driver 2 didn’t
keep tipping over that balance. Over and over again. Every single time one of these infinite
mass chase missions appears it’s an absolute roadblock to the pace of the game, no pun
intended, and there’s a decent amount of them. Virtually every other mission that doesn’t
involve an infinite mass chase is challenging, but well balanced or even a bit too easy,
so the difficulty curve is mostly flat with random spikes everywhere. Towards the end of the Havana missions, Tanner
captures Jericho in another unfair chase mission, and we’re treated to this game’s most iconic
line because it’s also the first thing you hear in the startup video when you turn your
Playstation on. Of course it’s by Jericho. If you’re a fan of this game, don’t tell
me that line isn’t etched into your brain. Sure enough, you pay mob boss Caine a visit
in Vegas by switching to disc 2, where you go undercover for him to try find Lenny. It’s
really hard to believe that these seasoned gangsters can’t tell that Tanner and Jones
are cops, especially when gangsters apparently dress like this in the world of Driver. Thank God Vegas is in this game. After the
tight streets of Chicago and Havana, and after all those ultra difficult missions in those
tight streets, we’re treated to massively wide roads and big gaps in between buildings.
Frankly it’s a huge relief to drift around these forgiving streets at this point in the
game. Even the infinite mass missions aren’t nearly as bad here because driving here is
so graceful. I really think Vegas is an underrated city
in the series, like beyond the stress free roads it’s very diverse with suburban areas
and deserty areas and big highways outside of the main strip. All the maps are really
impressive in terms of scale and detail, and Vegas is no exception being the most unique
of them all. Finally Lenny bails to Rio, so everyone else
follows. Rio mixes Vegas’ wideness, and Havana’s and Chicago’s tight streets,
which is fitting as the final city. Really, these two disc 2 cities are far more diverse
and fun to drive in than the disc 1 cities, so after the game beats you down in Havana
it wins you back in Vegas and Rio. Or maybe I have Stockholm syndrome. Rio also helms another mission I’ve heard
people describe as Driver 2’s hardest mission, called Chase the Gunman. It’s just like
any other infinite mass chase mission of course, only even harder, really. I still personally
think Hijack the Truck is worse just because it also has someone chasing you, but this
mission is certainly very close. That said, I actually really like how you chase along
the edge of this cliffside here. It feels right out of a Bond film. Fun fact, Jones was originally meant to die
here, and rather than the mission being called Chase the Gunman, it was meant to be named
Chase Jones’ Killer. The cutscene makes him look dead at first and in some shots,
but by the end he’s alive and on his knees. Series creator Martin Edmondson notes, Jones
seemed to have been a success, which resulted in him being resurrected at the 11th hour
– which explains why the cutscene is so choppy. My favourite mission in Rio has you driving
across the map to get on this barge, avoiding police along the way. Once you’re on you
have to hop out, plant explosives on foot, then hop back in your car and jump off the
barge as it pulls away from the dock – and it feels as cool as it sounds. The on foot stuff, though it controls very
awkwardly, is occasionally used quite cleverly like this. Some missions actually start with
you on foot and give you options for which vehicle you want to take which is great, but
again, on foot stuff is sparse, and could easily not be in the story mode at all. Another
thing I love about how missions start in this game is that they often aim your car in the
wrong direction, which sounds terrible on paper but it just means you have to whip your
car around every time you restart and honestly I am all here for it. It feels great, and
captures that urgent hollywood feeling by making you do that 180 and floor it manoeuvre
you see all the time. Finally, you capture Pink Lenny after chasing
a helicopter chase of all things. Why doesn’t it just fly up? Tanner says he doesn’t even
care what Pink Lenny knows in his triumphant speech, which is annoying because I wanna
know. But then it’s revealed that the Brazillian and American gangs were working together this
whole time, indicating that this whole Pink Lenny thing was a ruse. They were both just
using him, and they both just wanted to get rid of him. It’s not a bad twist, and it
sort of explains why we’re chasing Lenny, but as the game keeps throwing twists and
turns in your face throughout you’re pretty numb to it by this point, and it’s barely
hinted to, if at all. Credits roll, and we wrap up Driver 2. What’s
so interesting is how Driver 2 picks out elements of the first game and stretches them to an
extreme. It takes the chase missions and makes them 10 times worse and it takes the technical
issues and makes them 10 times worse, but on the other hand it takes the cities and
the vehicle selection and the cutscenes and makes them 10 times better. It’s filled
with higher highs, and lower lows. So, the question becomes, as a whole, is Driver
2 better or worse than Driver 1? Well, as you might’ve guessed, it mostly depends
on what you value. With the cities and cars being so much better – the bonus side games
and especially the free roam modes are better too. Particularly now that you can get out
of your car. Back in the day free roam was so much fun in Driver 2, and there is still
fun in getting in police chases and finding the secret cars – which are awesome by the
way. I love how they’re hidden, like the one in the baseball stadium where you gotta
go to the ticket booth to open the gates, or the Havana one which is in a mini in an
underground base that gets elevated to the ground. There’s also a split screen multiplayer
mode that’s unfortunately very half baked. It’s only 2 player, you can only drive around
in the bumper view and there’s no traffic on the roads – it feels very stripped back
just so it can actually run. Of course, mucking around in the free roam
mode doesn’t quite have the same appeal almost 20 years later and 20 thousand open
world games later. And though this shouldn’t be judged by today’s standards, the reason
you’d really be going back to Driver 2 if not for a quick nostalgia hit is for that
story mode. If you can put up with some frustrations and value more production value, gameplay
variety and storytelling, then maybe Driver 2 would be your choice, but I personally just
can’t get past those ultra unfair chase missions. Fix those, and Driver 2 beats the
original for me. And while you’re at it, please fix that framerate and draw distance. Before closing, it’s worth reiterating that
the core of Driver is still here. As frustrated as I am that it didn’t fully reach its potential,
Driver 2 is still a great game and is still one of my favourite PS1 games, flaws and all.
The cars, the cities, the vibe – it’s just a game that has it, you know? If you wanna
lose yourself to a video game version of a 70s or 80s cop movie with old school PS1 graphics,
Driver 2 is the imperfect game for you. Driver 2 sold almost 3 million copies, close
to as many as the original, and it’s very fondly remembered by fans to this day. Series
creator Martin Edmondson has since acknowledged and agreed that the game would’ve been far
better had it been made for the PS2, and that it suffered from too tight a development time. Bizarrely, the only port, if you can call
it that, that we ever saw of Driver 2 was to the Gameboy Advance, which I’ve briefly
talked about a few times on the channel before for it’s technical achievements. It only
featured Chicago and Rio, but it was a surprisingly decent port of the game that still told the
same story. Perhaps it’s a topic for a follow-up video. Though Driver 2 never made it to the PS2,
we would see not one but two Driver games come out for the Playstation’s successor
– Driver 3 in 2004, which is a can of worms in so many different ways, and Driver: Parallel
Lines in 2006, a game which changes the direction of the series. But first, Reflections diverted
their attention to a new game, another skill based driving game, 2002’s Stuntman. Stay
tuned for a deep dive into Stuntman and the following Driver games, thank you for watching,
and I hope you enjoyed this retrospective of Driver 2.

About the author


  1. I really regret not mentioning this – but for the 20th anniversary Driver 2 music composer Allister Brimble redid all of Driver 2's music and it's glorious:

  2. That's my favourite game from my childhood. Though i didn't do the the missions because it was too frustrating for me, i've sunk many hours just doing whatever in the free roam mode, mostly having awesome 70's style police chases. You forgot to mention how killer the soundtrack was too, funky as hell.

  3. I beat this game a couple weeks ago for the 3rd time, the havana truck chases are hard but very doable, but the second to last mission in Rio where you have to chase a red vehicle in a hill area, is one of the hardest missions you will ever play in games like these.

  4. I remember the official uk playstation magazine giving it a 9 out of 10 when i played it understood why even with all its issues especially the difficulty it was very ambitious for the ps1

  5. Man, this game still looks gorgeous. I'm a sucker for that low-poly PSone style with "realistic" textures.

  6. Its funny hearing that Driver 2 was more difficult than the first one because I beat it. Which was something I didn't do often in those days but couldnt get pass the first mission in Driver lol.

  7. Remember playing this at my cousins place when i was a kid, good times. For some weird reason i found the game to be really scary? Dunno why

  8. I vaguely remember this game, but my memories from it are all good. And I didn't even like driving/racing games when I was young. I kinda wish for a remaster or even just a rerelease of the first 2 Driver games even though I loved Driver 3 the most from all of them when I was young

  9. Man, I had around 80 games for my PSOne back in mid 2000s and I had Driver 1too but of them all the most played was Driver 2. It's not about hours of playing, it's years of free-roaming and getting through Undercover mode.
    I can't decide which one game I would put on #2 in my top of PS1 games because there were just sooo many really good games like Resident Evil, Legend of Dragoon, Sheep Raider and many many others. But Driver 2 is #1 PS1 game for me forever. This game is my childhood.

  10. As for textures, rendering distance and framerate it's looks bad and weird today, but back then there were nothing really to compare it to, so we took it as it is. Those 20-25 fps were usual thing for heavy PSX games, like NFS4 High Stakes f.e. As for draw distance, a lot of people judging this game as "buildings render in front of your face", but do they really? The render distance is around 50 meters from your car which is more than enough to react and cmon, it's a PSX Huge open world game. Playing racing game and complaining about 50 meters draw distance is weird, I mean if you unable to react on 50 meters away you probably shouldn't drive in real life cities.

  11. Good memories of my dad and I playing this when I was 13. He being my navigator while I drove. Enjoying the cinematics and story. and the ending movie with the Kenny Rogers song. RIP Dad.

  12. Me : Mom I want a new Playstation & GTA game 🙁
    Mom : We already have GTA and Playstation at home
    GTA & Playstation at home =

  13. This is in my top 5 favourites games on ps1, great story and presentation I wish it could be remade on some newer hardware.

  14. Driver 2 came out the same time as the PS2 in the UK, So I remember it being a lot less choppy playing it on a PS2.

  15. I don't remember the critical response being so mixed and just loving the game back then, as did so many of my friends. But even for the time, the awkward pop ins were annoying.

  16. Even if it would work better on PS2 like the creator said, then why they didn't make a followup port like a year after an initial release?

  17. Excellent work as always hoss, good to see you touching on this and many lesser known series and doing your research. your videos are fantastic.

  18. Urban Choas on PS1 had the opersite issue, it has amzing on foot gameplay that imo was better than the PS2 GTA games, but the car driving wasn't great. Maybe doing both was a big ask for that gen.

  19. Even when he's not reviewing the Cars games he still finds a way to scare me with that thumbnail.

    Jokes aside this is a great vid, I never grew up well with Driver 2 as a kid (always found it too hard) but the splitscreen multiplayer was loads of fun, just crashing into my friends.

  20. I really enjoyed Driver 2 as a kid.
    Never was into missions, I just drove around just like in GTA ViceCity.
    Personally I preferred the cities in the first game but that doesn't change the fact that Driver2 was fairly enjoyable regardless of the framerate issues which I didn't notice until you mentioned it here.

  21. Driver 2: Chase The Gunman Level

    10 y/o me, after 54 restarts, to my PSOne: I' M GONNA POP YOUR NECK WITH MY HANDS.

    In reality, Driver 2 was underratedly a difficult game. Very nostalgic. Good video! 😍

  22. I actually enjoyed this game quite a bit and it felt fantastic to beat it. Quite frankly I'm shocked I wasn't bothered by the frame rate and draw distance, but I also didn't notice Jericho firing 4 rounds from a double-barreled shotgun so what do I know lol. I'll have to play through it again on an emulator, shame I can't play it on PC like Driver 1.

    Also your way of photoshopping your picture into every thumbnail never disappoints.

  23. Did you ever play Transformers Revenge of the Fallen on XBOX 360? Its a really fun transformers gane where you can either play as the Autobots or the Decepticons.

  24. I'd say that the last mission of the first Driver is still the hardest one of the franchise, you needed a hell of a luck to complete it

  25. This game pushed the PS1 to the limit, and setting aside the awful framerate this is a very good looking game for a fifth gen console, it certainly looks better than the PS1 version the first one.

  26. This is probably the game I played THE MOST out of all PS1 games I had and still got, used to think it was better than Driver 1 (due to you being able to do things and how the damage system being in a way better here) but nowadays is different. Mang the framerate sucks for me but I can tolerate it and there's only a select few annoying missions, such as Havana's Find the clue and Rio's Chase the gun-man. Other than that it's pretty easy as I played Undercover a lot here as well and got sum mad skillz, watched the credit FMV many times and Take a ride'd a lot moar as well. As a fun fact, when I did the last mission on Cop difficulty being HARD, I completed it first try. If anyone even cares, there's a slightly updated revision of the game (don't ask, I don't know any changes but one, and you know it if you play with subtitles on), I personally got the original European v1.0 and v1.1 (both as Black Label copies (yes)) and the Limited Edition with the FMV OST CD – and as a fun fact duo: 2 different strategy guides were made, another for US and a different one for Europe (Prima's Official) and the US one says Chase Jones's killer as the name of that one mission. Though the FMV that happens before it was censored (?) for Europe, there's no blood seen at all. If there's one thing that always bothered me, it's that them subtitles at times don't match what's said. It drives me mad. Also the at times bad grammer, take the end of Leaving Chicago – "Well done, you made the train." – WHAT?!

    Interesting that Jones didn't die after all, I guess that's why the GBA's Driver 2 Advance has a mission where you take him to a hospital. (I've wondered how did he made it to DRIV3R, that resurrection thing explains stuff.

  27. I stil remember Driver 2. It's a buggy mess, in Havana it would always crash on original hardware, ran absolutely terrible on anything other than the PS1 (which wasn't much better), and it took 10 years to finish Undercover mode due to this (through an emulator with specific settings). And then there's Chase The Gunman, among other nasty difficulty spikes that made The Presidents Run run for its money. And yet, I have some fond memories of this game due to what it did, and the locations you could visit. Just a shame it wasn't as polished as You Are The Wheelman because it was too much game for the PS1 to handle.

  28. I suggested reviewing BLACK to this guy a while back. His response was “Nah, it’s been overdone”. Since then this is his 267th video on a DRIVER game. Same old now, unsubbed.

  29. The original game was fairly buggy and glitchy but that was mostly overlooked because it felt so fresh. The sequel however was proof that you could be too ambitious with limited hardware. PS1 just couldn't draw enough texture mapped polygons for this to work.

  30. It's ashame driver flopped the way it did I would have like to have seen it continue it was bigger than GTA

  31. The only thing i remember about this game was the free roam n jumping the bridge. N that's the only memory i need.

  32. Loved playing this as a kid. Fantastic video. I love your style so much.

    Looking forward to stuntman! Played the heck out of that game!

  33. Loved this game as a kid purely because I could get out of my car and hijack other vehicles. I sucked at it and barely made any progress but the nostalgia for this game is still pretty real. This channel is one my favourites of its kind on YT – smiled all the way through this one. Thanks man!

  34. I remember playing both games growing up and it still amazes me how good the games looked back then, I mean there not a lot of ps1 games where you can see car damage

  35. This game while obviously flawed had a special vibe I never got to experience in any other open world game since.

  36. I must ask, what kind of Screen do you use? Becouse the quality of the gameplay looks like a potato, the game on my PS1 Do Not run in Slowmotions or has this Bad Quality is it maybe becouse You use the American version and i have the PAL version??? Becouse the game grafic here looks like shit and not like on my PAL Version

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