Game Maker’s Toolkit Turns 5 | Celebrate with GMTK Merch

Hi. I’m Mark Brown and this is Game Maker’s
Toolkit – a series on video game design. I just wanted to make a quick video to celebrate
five amazing years of doing this show. Since releasing my first video on November
6th, 2014, I’ve gone on to make more than 100 videos, I’ve received over 60 million
views and gained almost 700,000 subscribers, and I’ve even managed to turn this funny
little YouTube channel into my full time job. And in that time, the show has grown into
a huge empire of different spin-off series and other endeavours. So if you’ll allow me a rare sesh’ of
self indulgent back-patting, here’s what I’ve achieved in the last half decade. For starters, there’s GMTK itself, which
has taken on topics as varied as level design in Spelunky, developer intentions in Spelunky,
artificial intelligence in Spelunky, and making a good trailer for Spelunky 2. Then, there was Boss Keys – a three year long,
game by game analysis of Zelda dungeons and Metroidvanias – culminating in a 40 minute
epic on the amazing Hollow Knight. I created a chart system to visualise the
structure of these games, and that’s now been co-opted by academics and game developers
alike. It even helped drive the level generation
system in Dead Cells, which is bonkers. After that there was the GMTK Game Jam. This thing is a juggernaut – and has quickly
become one of the most popular game jams around. That’s all on you guys, who keep signing up
in droves to make amazing games filled with potench’. That leads to us smashing
records, and crashing servers. Plans are already underway for 2020’s jam. Next, Designing for Disability. This four-part mini series is a guide to making
games more accessible, and features insight from experts and players living with disabilities. This show’s legacy has been immense, with
many developers telling me that it nudged them to add accessibility features into their
games. I also donated the proceeds from the show
to relevant charities. And I’ve just started a brand new series:
Design Icons. This will be a history of game design, told
through the landmark titles that have inspired and influenced a generation of designers. The first two episodes on Space Invaders and
Pac-Man are out now. I’ve also streamed games on YouTube, under
the label GMTK Live. And I’ve done talks about game design at
studios and universities around the globe, under the label GMTK Very Live. And I’ve written articles, been nominated
for awards, been on TV, sort of… blah blah blah, I’m so amazing. Hooray. The real treat though has been to receive
so much amazing feedback from developers, students, hobbyist game makers, lecturers,
and of course, gamers who have found my videos to be informative. My videos have been used in class curriculums
and reading lists, I know that my stuff get passed around at studios like id Software and Ubisoft,
and it’s always heartening to hear that my videos have been useful to developers. Bonus points when GMTK ends up in a game’s
credits, like with this year’s wonderful Metroidvania, Blasphemous. I’ve also had some wonderful comments from
some incredibly huge names, but my favourite is probably Deus Ex director Warren Spector
who said I did a better job of explaining what he does, than he could himself. I’m putting that one on my tombstone. I couldn’t have done any of this without
you lot. Your comments usually drive me insane but
I read them all anyway, and every time you share my videos with a friend, leave a like,
hit the bell icon, or submit foreign translations, you’re helping the show. Oh, and using the creator tag GMTOOLKIT on
the Epic Games Store is real good, too. The best way to help out, of course, is through
donations. I’m incredibly lucky to receive a frankly
disgusting wage through my Patreon backers, and this ensures that I can keep making GMTK
videos forever. That’s right, I’m never going to stop
talking about Spelunky. You’ll have to rip this microphone out of
my cold, dead hands. Patrons get all sorts of goodies like early access to new episodes, their name in the
credits, a monthly reading list, bonus videos, a four-part Adobe Premiere tutorial, full
developer interviews, and access to a wonderful Discord community of nerds. You gotta get in on this, it’s great. If you want to support GMTK but are a
bit anxious about committing to a monthly payment, you can now grab some brand new GMTK
merch from my Teespring store. There’s this super limited edition anniversary
celebration one, a good old fashioned GMTK logo, and a stylish Boss Keys shirt. Patrons, check my page for a discount code
on this merch. So, once again, thank you for watching. Making these videos has been one of the biggest
joys in my life, and I can’t believe that they have such a big audience, or that I get
paid to make them. And what’s most amazing is that I’m five
years in and I still have as much enthusiasm for the process as when I first started. Sure, sometimes I suffer from burnout. And sometimes I even suffer from Burnout Paradise. But then I’ll get a new idea, start diving
into the research process, start crafting crazy new motion graphics to support my points,
and I’m right back into it. So here’s to five more years of GMTK. Five more years of arguing over whether Dark
Souls should have an easy mode, of carefully selecting the clips where I’m actually doing
good at games, of reminding people that Far Cry 2 was actually the best one, and of being told
I’m pronouncing Mario wrong. Here’s one for you, America: Mario. See, it just sounds weird when a British guy
says it. Anyway. Thank you so much for being here, and
I can’t wait to show you what’s next.

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