Phantasy Star II 30th Anniversary Retrospective

Space. Vast, expansive… infinite. In that
dark night sky amongst the stars lie endless dreams and adventure. Myriad tales have taken
place among that sky and in March 1989, a new chapter was added to one of the great
Space Operas. Tonight we look back at all that made that tale one of the best ever.
Stay here, because Phantasy Star II is 30!! In December 2017, I produced a video all about
the Phantasy Star series, to celebrate its 30th anniversary. Most of it was about Phantasy
Star 1, though every game was touched upon. As this video reached 50,000 views, and hundreds
of comments, it became clear that most everyone’s favorite game was Phantasy Star 2. It also
turned out to be the first Phantasy Star game for a lot of people and the first RPG some
had ever played. Since it was so special in the hearts and minds of many people who came
across this video, I thought it would be great to make a video solely dedicated to Phantasy
Star 2, Just in time for its 30th anniversary! So get ready for a full, in-depth, long form
video that covers, this endearing and enduring game from top to bottom. And if Phantasy Star
3 or 4 is more your thing, don’t worry. April 21st, 2020 and December 17, 2023 will
be here before you know it. Sega had released their first role playing
game, Phantasy Star 1 in Japan, in December 1987, and in the US and Europe in 1988. At
the time it was the most expansive and technically impressive adventure playable on a home TV.
Phantasy Star 1 destroyed the competition, in terms of graphics. And in terms of the
storyline, it carved out a new niche by eschewing swords and sorcery and embracing a Science
Fiction world, that felt a bit like Star Wars and opened the door for not only future Phantasy
Star games, but the whole Space Opera genre, which flourished in the 1990s. While Phantasy Star 1 did stand out in that
first wave of Japanese RPGs that followed the first Dragon Quest, it didn’t grab as
much attention as the other big RPG of 1987, Square Soft’s Final Fantasy. In Japan and
America, Sega was running well behind Nintendo in the 8-bit race. In Japan the Mark 3 was
outsold by the Family Computer mote than 2 to 1 during its lifespan and in America the
Master System was trailing The Atari 7800, and was outsold by the NES 10 to 1.
With a smaller user base, it meant a certain level of sales could never be reached. As well, in The West, the culture of RPGs
were still confined to table games and home computers. With fans of TV games not yet warmed
up to the concept of exploring dungeons, leveling up and reading tons of in game text. Despite all of this, Sega commissioned a sequel,
with production beginning in 1988. The game was first announced publicly alongside a contest
in Beep Magazine, where fans could submit story ideas to Sega for inclusion in the game.
Over 2000 entries were received and the winner, Fumiko Sato, received recognition in a later
issue of Beep. Though it’s not known how much of her story was put into the game. The team would remain mostly the same from
the first Phantasy Star. The core of the that team, Reiko Kodama, Yuji Naka, Tokuhiko Uwabo,
Chieko Aoki retained their positions and would work together to put the best possible game
together. The Mega Drive was nearing release as Phantasy
Star 2 was in development. Sega then moved all games not yet finished from the Mark 3
to the Mega Drive. The last Japanese release for the Mark 3 developed by SEGA would be
Ys: The Vanished Omens, in October 1988. The Mark 3 and Master System would be gone from
Japan a few months later. Though development for other markets would still continue for
several years. The team had made some progress on the game
for the Mark 3 and Master System, but moving to a new hardware set meant sacrificing a
few things in order to get the game delivered on schedule. The main change would be the
dungeons and passageways, which would drop the 3-D style of the first game, in favor
of the 2-D, top down style that by 1989 was already standard. However, the advanced hardware
allowed for an extra layer of graphics which would occasionally obscure your view, adding
more difficulty to the game in a way that was impossible on 8-bit machines. The other sacrifice made in the transition
would be the landscape backgrounds during battle scenes. In Phantasy Star 1, the battle
would have background corresponding to the environment of where you are. This would be
replaced with a simple blue grid on a black background. The tradeoff however would come
in having more memory space for a longer story line and more detailed enemy animations. The team would alter a few things from the
first Phantasy Star and set a standard for all future games. The information boxes would change to a color
scheme of blue backgrounds with white bars on the sides. Similar to the text boxes from
Final Fantasy. The cursor for making selections in the boxes is a blinking red like, kind
of like that on a computer screen. On the map the player has a menu with 5 options:
Use an item, check party status, use a technique, view an individual character’s profile,
or equip an item. Each one is denoted with an icon of what each action does. In battle, the player has the option to fight
or plan a strategy. The battle system is passive so you can wait and plan out a move as long
as you’d like without being attacked. If you choose strategy, you can command each
character to perform individual actions. Attack, Technique, Change Weapon, Defend or Run. But
if you choose Fight from the start of a battle, each character will automatically attack for
as long as you like. Pressing the C button will interrupt the attack
and you can change the strategy to something else. Its not talked about but this one feature
is wonderful! As most battles in EVERY RPG is just attack until you win and repeat that
29 million times. It makes things a little smoother than other games of the time where
you had to mash the button to tell each character to attack for each turn! The battle screen displays your comrades name
and info on the bottom and the enemies names on top. You don’t see how many hit points
each enemy has left, only how much damage you inflict with each turn. Characters also
have the option of using both hands for double attacks, though some weapons require the use
of both hands at the same time. Magic is now known as Techniques. You could
say its fitting as the game is set in a high tech future, and magic isn’t actually real,
but the instruction manual, the word magic IS USED, but in each explanation of the techniques,
such as channeling electromagnetic power or creating air pressure shows that techniques
are not magic but instead a manipulation of the surrounding environment. The techniques also have set names that are
used henceforth in the Phantasy Star series. In Phantasy Star 1, the names of magic spells
described what they were. Starting with Phantasy Star 2 the techniques took on different names,
They mean nothing. Though, some of them like, Res, Anti and Rever, seem to be alterations
of the words REST ANTIDOTE and REVERSE. The other techniques however can not be guess
at by name. Many techniques have steps to them where in a weaker from of the technique
is learned early on in the game, while a stronger version is learned later. These are marked
by the prefixes GI and NA The healing items also get standardized into
Monomate, Dimate and Trimate. Buying one of these in a shop gives them the value of 1
hit point per Meseta, which is the same rate as the hospital. In Phantasy Star 1 the Monomate
and Dimate were a Cola and Burger, while in Japan they were called Perori-Mate and Ruoginin,
which is a pun of snack food in Japan. The Mate suffix still remained even though everything
else was changed. Helpful items also get made over with the
Escapipe, Hide-pipe and Telepipe, to help you evade monsters and escape battles and
dungeons. When you hear the word PIPE, it might give you the image of somehow in a dungeon
being able to open a tunnel somewhere to escape, but the Pipes are actually musical instruments.
This is carried over in part from Phantasy Star one where the flute would have the same
effect as an Escapipe. As for the characters of Phantasy Star 2,
each one has a set 4 letter name, thats not different from the first game, but you can
rename them to anything that you like. Rolf can be named anything as well by choosing
a name for yourself at the start of the game. The only character you can not rename is Nei.
In Phantasy Star 2 you can swap out different characters when you need a strong fighter,
Someone skilled with techniques for battle or a healer. You meet new party members by
returning home after visiting new towns or dungeons in the game. If you happen to get
separated from any party member, just go home and they will show up ready to fight again. Saving the game also gets standardized, and
more inline with other RPGs. In Phantasy Star 1, you could save anywhere! In a town, the
overworld map or a dungeon. But this led to Sega receiving a number of complaints from
players who had saved in certain places and had no way to finish the game. There are a
few spots on the overworked map were saving the game would get you trapped forever and
in some dungeons you could save and be trapped between a wall and an enemy that you can’t
defeat. In Phantasy Star 2, you can only save in towns
at Data Memory stations, though near the end of the game you can discover the Visiphone
which lets you call the Data Memory from other places. If you were to consider Dragon Quest as the
first “REAL” TV game RPG then with Phantasy Star 2 coming only 3 years later, you could
admit then that, the evolution of the genre was still in motion, and this was one of the
steps along that way that was trying to streamline the way a game is played. Sure being able
to save just before a boss battle would be optimal, but when given the choice of going
from the save point in a town to the battle after a loss, or just having to restart the
entire game, it’s obvious which is preferable. Meseta, the in game currency would stay the
same.. pretty much the only thing that was uniform across all 4 games. But one thing
that would change in each and every game is the spelling of names of the planets of the
Algol Star System. In Phantasy Star 1 the Planets are named Palma, Motavia and Dezoris.
In Phantasy Star 2 they are shortened to Palm, Mota and Dezo, while Algol is also shortened
to Algo. You could argue that this was done to keep things uniform with other things in
the game, namely the playable characters all having 4 letter names. But the town and some of the spells have 5
letters so who knows why it was changed. In Phantasy Star 4, the planets changed again
to Parma, Motavia and Dezolis. There may never be a real answer why this was done, but over
time, the spellings from Phantasy Star 1 have become the de facto names when talking about
the Algol System. I’d like to imagine that the names change due to the language spoken
in Algol evolving over several thousand years. If you haven’t played Phantasy Star 2 and
don’t want the plot and ending spoiled for you, it’s best that you turn away now. Just
save this video and come back after you’re done! At the end of Phantasy Star 1, Alisa Landale
ascended the throne as Queen of Algol after defeating the evil La Shiec and driving The
Dark Force from this world. Over the centuries, the Legend of Alisa Landale would become forgotten,
coinciding with the rise of Mother Brain, an all knowing super computer. Mother Brain
would terraform the planet Motavia, making it more habitable, and allowing those who
reside on the planet a comfortable lifestyle. In the year AW1274, 932 years after Alisa
defeated The Dark Force, space travel was banned after a massive collision between two
spacecraft over the planet Dezoris, the only survivor of this accident was Rolf, a descendant
of Alisa Landale. Nine years later, he befriended a biomonster called Nei, whom he cared for
like family. Rolf was a government agent working in Paseo, capital city of Motavia. In the
year AW1284, he was assigned to investigate problems occurring in the biosystems laboratory.
Along the way, he meets Rudolph Steiner, a hunter and Amy Sage, a doctor. The group discovers an unusual amount of energy
coming from the lab that has led to an increase in monsters. The group then set out towards
Climatrol to stop the excess output of energy and meet Hugh Thompson, a biologist and Anna
Zirski, a guardian. They learn that entering Climatrol will not be easy and must travel
around the entire planet of Motavia to eventually enter from underwater. Josh Kain, a wrecker
and Shir Gold, a thief, join up along the way. Once the group finally arrives at Climatrol,
they discover the original bio monster, Neifirst, sister of Nei, was at the heart of the biomonster
outbreak. Neifirst was a failed experiment of attempting to combine human and animal
DNA, and unleashed the biomonsters as a form of revenge against the human world. Nei stands
up to Neifirst but dies in battle. Rolf and the others avenge Nei, but also destroy the
Climatrol, In order to save Motavia from flooding, Rolf
and his companions volunteer to open the 4 dams which will allow the flood waters to
recede. However, Rolf is now a fugitive, wanted for treason, accused of attempting to destroy
Mother Brain. The biomonsters are then replaced with robots for the rest of the game. After opening all four dams, Rolf and his
partners are captured and sent to the prison satellite, Gaila. When they try to escape,
the satellite collides with Palma, destroying the planet. Rolf is rescued by the space pirate
Tyler and escapes to Dezoris where he meet Lutz, an Esper, who reveals to Rolf that his
is a descendant of Alisa Landale, and that it was Lutz who rescued him from the spaceship
crash ten years before. The group is then sent out to Space to disable
Mother Brain, and confronts The Dark Force, who had been sealed for almost a millennium.
The team then finally encounters Mother Brain and discovers the mystery behind it. That
Mother Brain was built by Human Beings who had destroyed the Earth and wanted to claim
Algol as their own. The final battle then ensues with Rolf and the others taking on
an army of Earthlings! Phantasy Star 2 was a massive undertaking
and was, in 1989, the biggest Role Playing Game of ALL TIME! The game would go on to
become a favorite for many Sega fans and The development team would receive industry wide
praise for their efforts. When we come back, the reviews and headlines Phantasy Star 2
received thirty years ago. この番組はご覧おスポンサーの提供で送りします! Break (Phantasy Star II JP CM) On March 21st, 1989、Phantasy Star II: Kaerazaru
Toki no Owari ni was released in Japan. In English the title means “The End of The
Golden Age” though literally it means “the end of the period of restoration” It was
the 6th Mega Drive game released, the first 16 bit RPG and at 6 Megabits, the largest
home video game cartridge ever released up to this point. The retail price was 8,800 yen, or about $68
at the exchange rate back then. The game was reviewed in Famitsu and received a score of
28 out of 40. Famitsu Praised the multi layered scrolling in the dungeons and large world
map. Mega Drive Fan, which actually started in Fall 1989, after the Ame was released,
gave a score of 23.13 out of 30 and remarked on the graphics and storyline. Beep Magazine
gave Phantasy Star 2 a full walk through in its magazine. Beep went further and interviewed
some of the management staff at Sega who covered the managerial and marking process of the
game, and by extension all games at Sega. These employees were not part of the game
design staff, yet reviewed and approved the development process each step of the way.
Sega Managing Director, Hideki Sato admits that in order to give the customer the best
experience, Sega tried to give the largest cartridge at the lowest price possible, commenting
that Phantasy Star 2 was not profitable, though very popular. When Phantasy Star 2 debuted in Japan on March
21st, 1989, American gamers were still getting acquainted with the first Phantasy Star game.
It received high praise, but was limited to the small number of people who had the Sega
Master System, liked RPGs and could afford the game. At the time, the only game that
could come close to the experience delivered by Phantasy Star 1 or 2 was Zelda 2 The Adventure
of Link. Dragon Quest, known then as Dragon Warrior was on the way but the Role Playing
genre was just not on the American mainstream gaming radar. Neither was Sega, but that would
soon change. In early 1989, Nintendo had announced an indefinite
delay of its then-next-gen 16 bit Super Famicom. Sega of America would seize the opportunity
to use what became a 2-year wait from Nintendo to seize the market leader position in that
time. Virtually EVERY game was brought over from
Japan to America in 1989 and 1990 to create a large library of games, and to show off
what 16-bit power could do for each genre of game. Role Playing Games require a massive
amount of translation and large cartridge sizes, without a well known name to fall back
on. Meaning these games would command a high price tag, with the risk of not becoming popular.
and yet Sega went with them anyway. Phantasy Star 2 was equally promoted as any high profile
game like Michael Jackson’s Moonwalker, or Joe Montana Football. Phantasy Star 2 was a long, intensive and
difficult game, and was being sold to an audience that had little understanding of how RPGs
work. So, Sega included a massive 110 page guidebook with each copy of the game. The
book covered each character item, town, enemy and dungeon in the game and was an invaluable
tool that helped many gamers along. Phantasy Star 2 was released in the US in
March 1990 for $79.95. The most expensive home video game cartridge ever released up
to that point. The American gaming press gave it positive reviews.. Electronic Gaming Monthly gave Phantasy Star
2 a score of 32 out of 40. The review crew remarked on the scope of the game’s storyline
and animations, but felt that the game was a little too expensive. Video Games and Computer Entertainment gave
the game a 9 out 10 overall, commenting about the amount of dungeons and how huge they were
for the time. The reviewer did not care much for the music but praised every other aspect
of the game. Somehow the mistake Rolf being called Rudo and Mom Brain for Mother Brain
made it in to the review. GamePro Magazine gave the largest feature
on Phantasy Star 2 at the time. Gamer wrote about how the game mechanics work, and the
storyline, though keep in mind that the 5 “face” rating system was not yet created
and so the game had no official score. Phantasy Star 2 then saw a release in Europe
in November 1990. By then Sega had made established itself in several European countries where
the Master System was popular and the Mega Drive continued the momentum. Despite this,
the game was not translated into other languages and so only the English version was sold across
Europe. In the UK the reviews were generally good,
inline with opinions already cast in Japan and America. Raze Magazine gave the Phantasy Star 2 a 90%
score and called the game very Japanese and entertaining. A Korean version was released in by Samsung
in 1990 And In 1996, Tec Toy brought the game to Brazil with a full Portuguese localization.
There have been fan translations since then, in a wide range of languages. Phantasy Star 2 was a success in each region!
The game established itself as a high water mark for Role Playing games and a standard
of how the genre should be handled on the then-next-gen 16 bit machines. It wouldn’t
be long before talk of the next installment would emerge, with Phantasy Star 3 coming
just 13 months after Phantasy Star 2, which would follow the events surrounding the destruction
of Palma. But this is not The End of the Phantasy Star
2 story, far from it!! When we come back, Spinoffs, Remakes, Side Stories and cameos
all set in the PS2 universe! この番組はご覧おスポンサーの提供で送りします! Break (Genesis Does US CM) Phantasy Star 2 has come to become the favorite
in the series for many fans. Part of this can be attributed to the game’s longevity
as it continues to see re-issue over the years. In fact, Phantasy Star 2 is one of the most
re-issued games Sega has ever made! In 1998, Sega released the full set of 4 Phantasy
Star games for the Saturn with Sega Ages Phantasy Star Collection. Of course only in Japan. Phantasy Star 2 was included in Sega Smash
Pack compilation for Windows PCs in 1999 and Smash Pack was brought to the Dreamcast in
2001, with Phantasy Star 2 in tow. In 2002 Phantasy Star 1, 2 and 3 but NOT 4!!!
WHY!?? Were released for the GameBoy Advance as Phantasy Star Collection. In 2006 The Sega Mega Drive Collection/ Genesis
Collection was released for the Playstation 2 and Playstation Portable in 2006, This would
be updated in the form of The Sega Mega Drive Ultimate Collection or Sonic’s Ultimate
Genesis collection in 2009 for the Playstation 3 and XBOX 360. All of which feature Phantasy
Star 2 and have interviews by some of the creative minds who worked on the game. This collection would again be updated in
2018 for the Playstation 4, XBOX ONE and Nintendo Switch as Sega Genesis Classics or Sega Mega
Drive classics. However, NONE of these collections released between 2006 and 2018 were released
in Japan. Phantasy Star 2 got a remake in 2005 with
Sega Ages Volume 17 Phantasy Star Generation 2. Which gives the games new visuals music
and added text to enhance the original Storyline. The save data from Phantasy Star Generation
1 also works with this game. Generation 2 was only released in Japan and plans for the
next game based on Phantasy Star 4 were cancelled. Fans have translated the game into English
though, so don’t worry! The 4 Classic Phantasy Star games would be
brought to the Playstation 2, only in Japan, in 2008 with Sega Ages Volume 32 Phantasy
Star Complete Collection. The games were the same as the originals, though easy modes and
a few unlock-able bonuses were added. As standalone game, Phantasy star 2 was also
available on Xbox Live arcade and Wii Virtual Console worldwide. Phantasy Star 2 would also be brought to cell
phones. With multiple versions available for iOS and android as well as the PuyoPuyo Sega
service in Japan. PS2 exists today for phones on Sega Forever where it debuted alongside
the service in 2017. In October 2018, Sega Ages Phantasy Star 1
was released for the Nintendo Switch. As of March 2019, there hasn’t been talk of a
release for Phantasy Star 2, but The Sega Ages for Nintendo Switch lineup features Sega
titles from a range of years and it may see someday see a release. Let’s hope so. Phantasy Star 2 also stands out as the entry
in the series with the most side stories and cameos. In 1991 Sega released 8 games through its
online Mega Net Game Library service based on Phantasy Star 2. The text based RPGs were
called Phantasy Star 2 Text Adventure, featuring all 8 playable characters from Phantasy Star
2. Each adventure takes place before the events in Phantasy Star 2. Rolf’s Adventure covers the early years
of the main character of Phantasy Star 2, which leads into his adult life where he becomes
a government agent in Paseo. Nei’s adventure details the months of Nei’s
life before she meets Rolf, including her escape from the bio monster lab, and her first
adoptive family. Rudo’s Adventure starts 3 years before Phantasy
Star 2, when he becomes a bio monster hunter to avenge his slain family, vowing to drive
the bio monsters into extinction. In this game Rudo meets Nei briefly, and then gains
word of Rolf’s duties in the main game. Amy’s adventure begins after her hospital
internship and fills in her backstory as to why she became a doctor to help those attacked
by the bio monsters. Hugh’s adventure takes place while he is
studying biology at Motavia University. He is called to investigate a type of bio monster
that feeds on electricity and sets out to stop it before the whole town is blacked out. Anna’s adventure happens soon after the
bio monster outbreak when a group of vigilantes known as hunters emerged to fight the outbreaks.
Anna, however, was enlisted to stop hunters who had gone rouge. She learns that not all
rouge hunters are evil and renounces her past. Kain’s adventure occurs while a young Kain
works as a computer engineer, but after a major mishap, changes careers to become a
wrecker. He then joins a group of rebels seeking to overthrow Mother Brain and meets Rolf. Shir’s adventure revolves around her life
as a thief, specifically her plan to steal a priceless painting known as the Opa-Opa. Game Library shut down in 1993, but all 8
games were later re-issued on the compilation “Game no Kanzume” for the Mega CD in 1994.
They also appear on Sega Ages 2500 volume 32 Phantasy Star Complete Collection. These
were never released outside of Japan, but fan translations are available for all 8 adventures. Phantasy Star Adventure was released on Mega
Net in 1991 and for the Game Gear in Japan in 1992. The gameplay is similar to that in
Phantasy Star Text Adventure. About 15 years before the events of Phantasy Star 2 take
place, A government agent from Motavia must investigate a kidnapping of an inventor on
Dezoris while trying to keep a deadly machine from malfunctioning and destroying all life
on the planet. This game has also been fan translated and the original Japanese version
appears on Sega Ages 2500 volume 32 Phantasy Star Complete Collection There was one more game released on Mega Net
that has a relation to Phantasy Star 2. Kinetic Connection was an online only game playable
through Mega NEt. The goal was to arrange a moving image using a 16 piece slide puzzle.
Nei was featured in two of the puzzles. This game is not available anywhere and has not
been preserved, though a Game Gear variation was released featuring Opa Opa In Sega-gaga for the Sega Dreamcast, released
in 2001, Only in Japan, Nei from Phantasy Star 2 makes a cameo along side other Phantasy
Star series characters. Oh and the protagonist in this game kind of looks like Alisa Landale.
But you didn’t hear that from me. In 2007 a manga series called AOI SEKAI NO
CHUUSHIN DE debuted in Japan, becoming an anime series in 2012. The English title is
commonly translated as World War Blue. The plot is a fictionalized version of the rivalry
Sega and Nintendo had in the 80s and 90s. The Character NEL is based off of Nei and
while Gear is intended to be Sonic the Hedgehog, his blue hair makes him look a lot like Rolf
and the resemblance is just too uncanny! In 2018 Phantasy Star characters joined others
from past popular Sega games in Sega Heroes. A hybrid puzzle and fighting game for iOS
and Android phones. Rolf as well as Wren, Alisa Landale and La Shiec appear in the game! There was one more Phantasy Star 2 adventure
released in Japan. This one was not a video game, but a choose your own adventure book.
Published by Futabasha in 1989, the book was sold along side a choose your own adventure
version for Phantasy Star 1 and later a book for Phantasy Star 3 would also be released.
The books are loosely based on the games, giving some flexibility to the storyline depending
on how you chart your path through the book. That’s a lot of games! But were not done
yet! What’s up with Lutz on Noah? And Nei can be brought back to life? When we come
back, Glitches, Easter Eggs and pains of translation! この番組はご覧おスポンサーの提供で送りします! Break (Mega Drive Debut CM #2) All RPGs from the late 80s and early 90s,
always had a difficult love-hate relationship with localization and translation. Just the
fact that a game would be coming over from Japan was cause enough for celebration, but
often the games would be filled with grammatical errors, or just have incomprehensible nonsense
that you sometimes couldn’t tell if it was an intentional part of the game or a mistake
in the translation. The biggest mistake, that ruins the connection
from the first Phantasy Star to the second is the naming of Lutz. Now that is actually
NOT a mistake in the localization as this character was called Lutz in both Japanese
and English versions. But as the story was intended to be told, the 4 main heroes of
the first game, Alisa Landale, Tyrone, Lutz and Myau were to have left behind descents
who would battle the next incarnation of The Dark Force. With Rolf being related to Alisa,
Tyler being related to Tyrone and the cats on Dezoris being descended from Myau. Lutz
was the same character from Phantasy Star 1 who would be cryogenically frozen and awaken
later to help in the fight against the Dark Force. A great idea, except that, to keep things
uniform, Lutz should have been called Noah in the English version! Since he wasn’t,
the connection is lost. To make matters even more confusing, the space station where the
final battle takes place is called Noah, and in the pre internet days, you might have just
thought that was a simple error, switching the names, but you probably would not have
known that having Lutz be Lutz in Phantasy Star 2 was trying to fix the change from the
first game! These mistakes take what should be an amazing scene in the game and just leaves
it a mess. As an aside using the name Noah, for the space
station, was brilliant as it’s the ship that saved the Earthlings from disaster just
like the Biblical Noah and The Ark. You just have to guess that the Japanese staff had
no idea what changes were made overseas. The names of all the Playable Characters were
changed as well for the English version. To fit the four letter format and sound Anglicized,
all characters except Nei were changed. Rolf was called Eusis In Japanese. Rudo was
Rudger. Amy was Anne, while Anna was Amia Hugh was called Huey. Shir was Shiruka. Kain
was Kinds.カインズ In English Kain is actually his last name, as his first name
is Josh! The characters also had last names in some cases in the Japanese version. Also,
In the Japanese version of the game, Kain has a more flirtatious personality and hints
that he joined the party to meet Nei. But in the English version, this was toned down. Earlier in this video, I discussed the changing
the Planets’s names from the first game. But the full names are hiding in the game.
In the scene where Tyler rescues the past from Gaila, a map of the Algol Star System
can be seen, complete with longer names of the three planets. What is amusing is that
the spellings are bit closer to this in Phantasy Star 4, instead of 1. In this scene Rolf and
the party are revived in Japanese but in English they are just rescued. The Japanese text adds
that Tyler says Gaila looks like a good place to loot. Ustvestia is a musician who lives in Oputa
Town. From him, you can learn the Musik technique which is used on the keyboard in Piata control
tower. In all versions of the game, he charges 2000 meseta for men and 5000 meseta for women.
in the Japanese version he is called Avanchino and when giving music lessons to men, he comments
that they look cute, while in the English version he says the male characters looks
smart. For women he gives no comment. Also in the conversation if you say that you don’t
think he is a great musician, he will get angry and say “I Never liked you anyway”
while in the English version he just tells you to leave. The Visiphone is an item you can find midway
in the game that lets you call the Data Memory to save your game almost anywhere. To find
it you need Shir in your party at level 10 or above. Go to the Central Tower in Paseo
and if Shir disappears after you leave, go home and she will return with the Visiphone
in your inventory. She can also steal some rarer items like Star Mist and Moon Dew from
shops in any town. If you take her to Dezoris and she goes shoplifting, she still somehow
winds up back at Rolfs house, despite there being only one spaceship operational in the
game. There is a bug that slipped through testing
that can prove fatal. When speaking with Lutz theres an off chance that the game will freeze.
If it happens the music will hang on one note, though it is easy to fix by pausing and unpausing
the game. If you can’t fix it, you gotta reset. There is something strange that happened between
the first and second Phantasy Star games, as the planetary order is different. In Phantasy
Star 1, the planetary order starting from closest to the sun is Motavia, Palma and Dezoris.
Yet, in Phantasy Star 2 the order is Palma, Motavia and Dezoris. The change is mentioned
in the Japanese instruction manual, with no mention in the English one. Also if you look at the pictures of each character
profile when at Rolf’s house, they are all standing in the same room together as the
background of each picture connects together. So, as I’m sure you know, Nei passes away
in Phantasy Star 2 and she can never be brought back to life after her battle with Neifirst.
But that isn’t the complete truth because there is a way to give her one more chance.
If you play the game long enough to pick up a Moon Dew, you can apply it to Nei during
the battle with Neifirst and she will be revived!! It is only a temporary solution though as
after the battle the cutscene of her goodbye to Rolf will play. In Phantasy Star Generation 2, Nei can be
brought back to life and is playable all the way to the end!! To do this you need a save
file of BOTH Phantasy Star Generation 1 and 2 that have a completed game and after the
battle with Neifirst, you can bring her back!! Is Phantasy Star 2 the best entry of the original
series? When we come back, I gave my final thoughts on why and why not thats true. Plus!
Your opinion and memories of Phantasy Star 2! この番組はご覧おスポンサーの提供で送りします! Break! (??CM) Act 5! It has been 3 decades now since this game,
Phantasy Star 2 was let out into the world. It’s hard to tell what the treatment of
the sequels of Phantasy Star and other series will be. In many cases the celebration of
the 30th anniversary of the first game is also a reflection on that of the series as
a whole. How its grown and evolved over time. The sequels might get the same treatment,
but until that happens, you never know. If you have made it this far in the video, then
you surely are a die-hard, true Phantasy Star 2 fan and very likely, number 2 is your favorite
in the series. Is it the best one over all? Well, yes and no. Let’s break it down and
talk about why PS2 is the greatest and why in a few places, its also not. First the case in favor of Phantasy Star 2
being the best. This game was simply, the biggest home video game ever in 1989 and from
a Western perspective, it took Final Fantasy a few years to catch up. The story is massive,
deep, involved and honesty, good enough to be a screen play. In comparison, other RPGs
of the time had stories that were vauge: rescue the princess or defeat the mysterious evil
being that has arisen for reasons no one can explain but you have to defeat it anyway.
But in Phantasy Star 2, the story unfolds gradually as new members join the party. Each
character also gets a full backstory. The mystery of the bio monsters and what exactly
Mother Brain is, gets paid off over the course of the game. And the death of Nei makes the
plot, ironically, more human, and realistic. In a way its more that just exploring mazes
and battling. You are watching these people’s life events unfold infront of you. The gameplay is vastly improved over other
contemporary RPGs. It’s hard to get lost, stuck or not know what do next in the game.
I mean, yes, it still happens, but compared to Dragon Quest 1 and even Phantasy Star 1
the game moves a lot more smoothly and the only time process slows down is when you need
to level up. The soundtrack is great! The Genesis sound
processor was pretty impressive way back when and this game puts out some amazing sounds,
with over 20 different themes in the game. The graphics are very bright and colorful.
While RPGs have come to be loved more for their story than the visuals on screen, the
late 80s and early 90s were a time when graphics were the thing that was most important. The
profiles, maps, and battle scenes have a great anime feel to them, which also re-enforce
the high tech, sci fi world where the game is set. Pretty much every praise about Phantasy Star
2 carries one of these points. But there are a few weak spots that in a serious heated
debate about what game is best, poke holes in that case. The battle scenes contain the same generic
background. This was a common complaint in game magazines back then and compared to the
Phantasy Star 3 and 4, it just comes off as boring and uninspiring. The characters move
a little slow and sometimes it’s not clear where you can go in a dungeon. The Dark Force
is also not present in most of the story, which revolves around Mother Brain. People
seem divided on the revelation that it was Earthlings who built Mother Brain. It almost
feels like a cheap Twilight Zone style cop-out to end the game. There is no clear resolution
to what happens and I cant help but feel that a third boss fight would have very cool. However
the open ending of Phantasy Star 2 does lead to plot of Phantasy Star 3. Also you never
know when a game series will end and if Phantasy Star 2 would have been the final game, if
you look at it from the point of view that Rolf lost that battle, it would be an interesting
though depressing, note to go out on. So what did you have to say? Let’s take
a look at the comments you left on the Phantasy Star 30th anniversary video about why Phantasy
Star 2 was your favorite. RPG Junky • 
It’s a really close tie between 2 and 3 for me, but Phantasy Star 2 just because of Nei.
Nei is my favorite character. Some Dude • 
2 is my favorite. I hate how Sega will never make another SP Phantasy Star. algol291 • 
Phantasy Star 2 has a great story. I did beat it in the summer of 96′, but when I bought
it used, it came with a huge book that had a map system because of how confusing all
the elevator shafts were. MadFugu • 
Phantasy Star II is my favorite game of all time – ok… Lots of nostalgia here. But for
a game in 1988/9, the story with Rolf being orphaned in a spaceship crash (quite tragic,
if you ask), one of the main characters meetig her doom in mid game and the shocking ending
was pretty ahead of its time. Plus, there was lots of unique characters to choose to
form your party, great gameplay and an impressive last boss, with the solar system in her womb.
0_0 hypersphere • 
Such a brilliant series. Phantasy Star 2 is my favorite. Best story, and the dungeons
were brutal and GREAT! Juan Cabeza • 
Phantasy Star 2 is my favorite game in the series, then 4, 1 and PSO in that order!… jimbo3356 • 
I was so psyched when I heard about phantasy star generation, and completely crushed when
I found out it would only be in japan. this is my favorite rpg series. I remember as a
child watching my father play the first game all the time. I still have them, and I still
play them.=) Jordi Vinyals • 
So informative and nostalgic. Loved the Japanese TV sponsor message

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