Street Fighter 30th Anniversary Collection – Retrospective Series: Street Fighter I & II | PS4

[MUSIC PLAYING] Three decades ago most arcade
games were all about score or indirect competition
between two people. Today head-to-head fighting
games are a popular genre and also happen to fill sports
stadiums with fans ready to watch high caliber play. While Capcom’s original Street
Fighter obviously didn’t feature all the bells and
whistles of modern fighting games, it undoubtedly laid the
foundation of what was to come. Now, as you might imagine, the original 1987 Street Fighter
was a game of firsts. Players were
introduced to both Ryu and Ken, the only two playable
characters in the game. Player one is Ryu, and if
someone else put in a credit and both started the
game at the same time, the other person was Ken. The winner moved on to face the
computer in a normal one-player mode, and you could not
challenge that player again. That said, Street Fighter 1
did introduce the world to characters who would
return in later games: Adon, Gen, Birdie, and the
final boss, Sagat. Ryu and Sagat’s showdown at the
end of the game may not seem all that dramatic here, but their
battle actually factors into Sagat’s overall story for
the rest of the series. Other firsts for the series
included bonus stages and victory quotes after
you beat your opponent. But unlike Street Fighter 2, the Street Fighter 1
quotes were actually voiced even though everybody had the
same win and loss quotes. Ryu’s three iconic moves have
been here since the beginning: The Hadouken,
Tatsumaki Senpuukyaku, and Shoryuken. They were fairly
difficult to pull off, but if you timed it just right,
the Shoryuken and Tatsu could take out other
characters in one motion. These moves were unique
due not only to their power, but also the way players had
to perform certain motions to execute the moves. They were secret techniques
meant to be discovered. There were two Street Fighter
variants in the arcades back in the day, one with
pressure-sensitive punch and kick buttons players had to
physically strike that could result in three
varying strengths, and a later version that opted
to separate each strength of attack into their own button,
leading to the usual six button layout the series uses today. Street Fighter 1 may not be the
most dense or complex fighting game, but there’s no denying how
important it is to the overall legacy of the series. From characters
to moves and, yes, even some additional
world-building lore, this laid the groundwork for
all Street Fighter titles. It would take four years
for a follow-up to appear, but once Street
Fighter 2 arrived in 1991, it changed fighting
games and arcades forever. The drastic
improvements in graphics, sound, playability and overall
presentation made Street Fighter 2
an immediate hit. And within a matter of months,
it was a worldwide phenomenon. This wasn’t just
happening in arcades; it was in pizza
joints, bowling alleys, laundry mats,
convenient stories, and just about anywhere else
an arcade cabinet could fit. A big part of the success was
due to the all-new roster of fighters from around the globe. Ryu and Ken returned, but they
were joined by a colorful cast that brought the number of
playable characters up from just two to eight. All brawlers up to this point
usually had a motley crew of enemies to fight, but for the
first time you could actually play as the
opponents you encountered. This was actually a
really big deal at the time. Each character became a
legend in his or her own right. From military man,
Guile, to Chun Li, the strongest
woman in the world. Their signature moves,
costumes, and catch phrases all got their
start right here. Bonus stages returned, now
updated to piles of flaming barrels and the now iconic
car-busting challenge inspired by the Final Fight series. And if players stopped fighting
each other long enough to fight through all the CPU opponents, an additional
four characters appeared. The AI controlled Grand
Masters who acted as both final challengers for the player and as villains
for the game’s stories. Sagat returned but now with a
huge scar running the length of his chest. The story goes that Ryu didn’t
just defeat Sagat all those years ago, he ripped him up
using the Shoryuken as a final blow, giving him the now
signature scar on his chest. These little character touches
became known thanks to each character’s
colorful ending scenes. It’s here we learned how Chun
Li and Guile both have similar agendas to find
the evil final boss, M. Bison, and that Blanka used
to be a normal human boy. These series of plot points from
each character formed a
timeline of events. And thanks to Sagat’s storyline,
we knew that Street Fighter 2 took place after
the original game. While the visual updates
to Street Fighter 2 were substantial, the gameplay enhancements
were on a whole other level. Just as Ryu and Ken had special
abilities in the first game, now there were six other
fighters that players had to explore. Fans would spend days trying to
figure out how to throw a Sonic Boom or pull off
Zangief’s Spinning Pile Driver. The good news is that special
moves in Street Fighter 2 were far more consistent and reliable
than the original game thanks to
improved controls. With some practice
under your belt, you could start linking
these normal attacks into a character’s special moves,
creating a robust combo system that forever changes the series and in some ways
games as a medium. The ability to string attacks
together like this enabled players to create their own
play styles and express their personalities
through in-game combat. You could also grab and throw
your opponents adding even more of a “street fight”
feel to the game. Naturally, all these options
led to a genuine fighting game scene, and true
competition began to take shape. Everyone’s minds were lit
up with the possibilities. But it wouldn’t be long
before Street Fighter 2 evolved. Street Fighter 2 Champion
Edition released in 1992 with two huge updates. First, the four boss characters
from the original version were now playable characters, bringing the playable
count up to 12. Players could finally control
Sagat, as well as M. Bison, the final boss of not just the
original Street Fighter 2, but the entire
Street Fighter 2 series. Balrog, the boxer, and Vega
also became regular parts of the game’s every-expanding roster. A second major change was the
ability for two players to pick the same character. Before, if someone got
to Dhalsim before you, that was just too bad. Now with mirror
matches, you could have these reality-shattering
battles between two Hondas, two Kens, or whoever
your heart desired. There were many minor graphical
changes as well including character headshots. And some of the ending
graphics saw updates too. Chun Li’s iconic blue outfit
replaced her golden costume seen in World Warriors. And Ryu looked a bit
sterner for example. There were minor changes made,
but Ryu and Ken received the first of many alterations meant to distinguish them
from each other. As students of the same teacher,
it made sense for the their move sets to closely
mirror each other. But here, they began to
develop their own styles. For example, Ryu’s Hurricane
Kick knocked opponents down in one hit, while Ken’s
hit multiple times. Over time, these two will really
head down different paths. As players dug into
this revised roster, they discovered
that the end boss, M. Bison, was perhaps too strong with
devastating moves that could overpower
other characters. When you play Champion
Edition in the SF 30 Collection, be sure to give him a try. This wasn’t the last time Street
Fighter 2 would be updated in 1992 however. Hyper Fighting debuted later in
the same year acting as a more thorough update of
Champion Edition. The primary change was to the
game’s battle speed which was cranked up to make competition
more hectic and fierce. Most characters
received new default colors. Check out Guile’s
blue camo for instance. Further adjustments were made to
the roster with some receiving
all-new moves. Chun Li could now
throw a fireball, but this Kikouken is
still a work in progress. Zangief received a second Lariat
that was much quicker and could
slip through sweeps. This version of the game
revitalized the competitive arcade scene in many ways. It was rebalanced based on
feedback to Champion Edition, and new techniques were
continually being discovered. The extra speed also added a new
layer to the game that most pros really enjoyed. Imagine walking into an arcade
in 1993 expecting to see your usual Hyper Fighting machine, and in its place is an all-new
version with the stunning Ryu animation
staring you in the face. Super Street Fighter 2 was a
dramatic reimagining of the game from top to bottom with
all-new character profiles, ending screens, sound
effects, background details, and best of all, four
completely new characters. These new challengers have since
become world-famous fighters on the same level as the prior 12. Dee Jay, Fei long, T. Hawk,
and Cammy would all return in subsequent
Street Fighter games, with Cammy appearing most
recently in Street Fighter 5. Super Street Fighter 2 also
introduced an in-game scoring system that awarded
points for certain moves. This included certain
terminology that’s still in use today like “reversals”
and “first attacks.” Obviously, four new characters
are going to freshen up match potential and the
overall health of the game. Each of the new characters brought something
new to the table. Fei Long used his unique martial
arts skills to deal rapid damage in ways players
hadn’t seen before. Players who loved grappling had
another powerhouse to consider, the high flying T. Hawk. Cammy, a British fighter
with a mysterious background, offered a quick
in-and-out play style. And finally, Dee Jay used
tactics to dominate both the ground and the air. The main roster received a fair
amount of attention as well. Ryu and Ken continued their
divergent paths by receiving different fire-based attacks
with Ryu throwing a flaming Hadouken and Ken
debuting his flaming Shoryuken, a character staple to this day. Chun Li’s Kikouken finally
got its signature pose too. But the four Shadaloo
bosses were especially enhanced, gaining many new moves and
many new beautiful animations. The game’s speed was slowed
back down to pre-Hyper Fighting levels, though this would
be a temporary rollback. 1994 gave us Super
Street Fighter 2 Turbo. Its spruced up Attract Mode
integrated Cammy and Chun Li into the mix, and near the end
we saw the first glimpses of Akuma, who made his
debut here as a hidden boss. It would take a long time for
players to even discover that Akuma was
actually usable as well, being selectable through
an elaborate process on the character select screen, though
this power-obsessed demon would soon become a regular
part of the series. And as you might have
guessed by the name, the speed had been jacked back
up to Hyper Fighting levels, though it was possible to adjust
the speed even beyond that. With years of adjudgments
and balances under their belt, the Street Fighter roster was
already bursting with refined strength. But what could really
push it over the top? How about super combos, all-new
devastating moves that could completely turn
the tide of a match? And if you managed to finish off
your opponent with one of these high-risk moves, you were
treated to a sense-shattering star burst that told the
whole room you just won. Super Turbo also brought us air
combos which allowed players to hit opponents in the air, then
essentially juggle them into other moves or
even super combos. This really changed the
way the game was played. Air combos added a new element
for players to explore which helped define an all-new core
feature for future fighting games. At this point, characters had
changed quite a bit since the original 1991 Street Fighter 2. Super Turbo acknowledged this by
offering the older versions of each character which provided even more
play styles and options. One interesting result of
this move was that the original version of Sagat within the
world of Super Turbo turned out to be one of the strongest
characters in the game. He was even soft banned
in Japanese tournaments. There is no doubt about Street
Fighter 2’s place in video game history, but it’s
more than that. Its impact on popular
culture is undeniable. Most people still
remember Ryu and Chun Li. The series ended up in
well-known lines of toys. It had TV shows, movies, and
more product tie-ins than you can Shoryuken your first at. Its characters music and visuals
are known the world over, including Guile’s original theme
song becoming a popular internet meme even just a few years ago. But after 30 years since the
first game and more than 25 years since Street Fighter 2, perhaps the biggest testament to the Street Fighter 2 series is
that both Hyper Fighting and Super Turbo still command
healthy tournament presences all around the globe,
even decades later. [CROWD CHEERING]

About the author


  1. I dont care how many times they re-release street fighter I will always support. this game played big part of my child hood growing up.

  2. Excellent video, dude!
    You made me revive all my childhood with these 15 minutes. (Tears dropped)
    SF forever ✌💪👊💥

  3. Street Fighter 2 is legendary. I grew up on it in Arcades, though I was REALLY bad at it, esp since as a kid (born in 88) I didn't know or was taught about motions and specials too well, so I kinda aimlessly flailed about and manged accidental Specials xP. But the game made a super strong impact for me, same with Mortal Kombat, Tekken and even a bit of Killer Instinct & Primal Rage when they also debuted. I LOVE fighting games, there's something truly special and unique about booting one up with friends, or when at the Arcade some other gamer and having a close match occur. It was also because of characters like Chun-Li & Cammy ( along with Samus from Metroid years before) that started the slow trend of Female videogame characters being just as strong & important as Male counterparts, which honestly was a BIG thing back in those days.

    I will have to say, that despite growing up on Street Fighter 2, it was when the Alpha series came around where I REALLY found my biggest love of the franchise, and still do today. It's still Capcom's flagship franchise and it's obvious it does well for them, seeing all the different iterations , Anniversary releases, the ports and soft expansions. It'll def be a game that seems that will live on and on <3

  4. Preordered mine i had this disc on dreamcast a friend of mine let somebody borrow the dc and the disc and that person lost it minus usf4 it also had mvc2

  5. I'll be 36 this year, so I pretty much grew up with Street Fighter. I still own games today, and I definitely still play! I do plan on getting this on steam. Ryu and Akuma were always my best characters.

  6. quick poll: who here thinks that ultra street fighter 2: The Final Challengers will in fact be the final and definitive version of streetfighter 2. Second, if you don't think ultra will be the final version, what would you people like to see in any future street fighter 2 updates. I have a few ideas: 1 to introduce tag team matches and 3 on 3 combat….2 more customizable soundtracks…3 much like hyper street fighter 2, to allow you to mix and match earlier versions of each character. 4 a training mode which tells you and walks you through basic and advanced combos for each character. 5 more multiple widescreen options – for example, you can use the standard wide and full screen views plus you can view the game as if you are viewing it in the arcade – similar to the one presented here but instead you get to see your game being played on a full arcade machine. 5. multiple options for smoothing out the sprites like in the marvel vs Capcom 2 for ps3

  7. why no graphics upgrades? And no ultra stf 4 or 5. Yh switch is like my 3ds or gameboy when it comes to stf, and where is MK xl and i justice2 or some brand new MK for switch?

  8. I canceled my pre-order 2 days after patch 3.5 of sfv released. Sfiv was where this legacy ended, sfv is really a different game with the same characters.

  9. I hope they add the arrange mode. Not expecting it but it would surprise me…. or maybe. If we're lucky. A game that encompasses the likeness of an arrange mode. With all the chars from all games in one (within SF series and maybe project justice & final fight) that have been updated graphically w/ updated moveset and balanced well enough so everything is a go. After SF V. Has had its full run completed. Set as a non canon game (like tekken tag was) and maybe even set it after SF3 to reflect a slightly more aging in the chars as their updated moveset better reflects their advancement as a fighter with the updated appearances to reflect slightly an more aged set of chars. With more influences from the 80s era of stages like the final fight series when crime was more statistically rampant to reflect a more decaying societal collapse as was previous to give the overall look and feel of the game some flair. That be such an offshoot but we can still hope for it… someday. Although preferably as a 2D to offset costs and because it would look better than 3D. Although it is risky to do that. If it potentially bombs out upon release. Sadly I was already working on a Mugen engine game that did this but because my motherboard was recently revealed as burnt out. All my progress ceased. Lol this happened twice now to me. I think it's a sign… plus I knew I could never release it without fearing a legal battle with capcom (which I don't want bcuz they've been so nice to me 😀). Uh.. my project to make such went under… so let's hope capcom decides to do this on their own. Although… a SNK vs Capcom title might be more lucrative and profitable. Or…. Maybe. The best of both worlds. A 2D Snk vs Capcom game that still has all of what I just described for the SF game idea with the same thing for the SNK fighters. All in one game kinda thing vs the SF universe but with updated graphical chars that have slightly aged more with an updated moveset to reflect their mastery and new moves along the way. Combo attacks, intro sequences, etc. Maybe even a world tour mode. Just throw everything in it that you can. Making the chars all look like they aren't from different games graphically with the all new sprites. It'll quickly become a AAA game just with the licensing and overhaul work done and maybe updated or remixed songs. Since games are now on disks that hold about 500 GB space on them. I am sure this could be done… I wonder how popular it would become before it was released. Hoping they don't nerf the game in anyway.

  10. Give us a vol. 2 consist of The Movie The Game, SF2 the Interactive Movie game, The EX Trilogy, Alpha 2 Gold, Alpha 3 Max, Ultra SF2.

  11. Shout out to all those 25-40 who were old enough to play Street fighter in the Arcades and seeing it now grow before our very own eyes. Gosh, I’m so happy to play all my old favorites again.

  12. Balrog (boxer) was actually in Street Fighter 1 too, it's just he was called originally designed as a parody of Mike Tyson and in SF1 was simply called "Mike", then in the original release of Street Fighter II his name was expanded to Mike Bison (M.Bison) however for the English releases Capcom got worried about Tyson suing them so M.Bison the boxer became Balrog, Balrog the cage fighter became Vega and Vega the dictator became M.Bison. Years later Tyson would reveal in an interview he actually liked the parody.

  13. I'd get this for Alpha 3 and 3rd Strike. Now if they can have a anniversary collection for Guilty Gear!

  14. SF was the reason I got back into playing video games again. When I saw SF2 I went out and bought a SNES back in 92

  15. lol could even >< !Dislike an old comment ? hahahaha ! idk just adding random input * ! 😷😷😷

  16. Great nostalgic video….. miss those magical 1990s. . Love the ending of the vid showing living legends of the game Shinya Ohnuki (Chun-Li master) & John Choi (Sagat great).

  17. As a 14 year old boy back in 90, my Bro and I used to pause Chun Li all the time to try and look up her skirt 😂😂😂

  18. M. Bison, Vega, Balrog in US vs Japan versions. That's all I've got to say. Otherwise nice video!

  19. Note for all user history hyper street fighter 2 anniversary edition as in Japanese ps2 they must put in ps4

  20. The original SF2 is my favorite arcade game of all time! So many great memories. All the glitches we discovered and shared as kids added to the experience.

  21. Grew up playing this. I loved it as a child and I still love it as an adult and, I will just love it my whole life, because it was a great game back then, because its still a great game today and because it will always remind me of my childhood and the great times I had playing this game.

  22. Oh wow, thanks for this! I love all versions of Street Fighter II! Also picked up a Street Fighter II comic book during Free Comic Book Day this year!

  23. To Go Ryu Then Select Him. Go To E Hona Then Move Left. You See Vega Then Go Down To See M.Bison. Left For Balrog, Down Left For Sagat. This Is Only Possible In World Warrior.

  24. I tend to think that Final Fight had been a major influence on why SF2's gameplay felt way much better than SF1.

    Final Fight's gameplay engine had a high sense of technicality, Capcom carried it over into the production of SF2:WW

  25. They forgot to mention SSFIIT brought in tech throws and overhead attacks.
    I expected more from James Chen – Retrospective my a$$..!

  26. Without widescreen? This is shameful in full 2018, the law of minimum effort. I do not plan to pay more than 10 dollars for this game

  27. I love the collection, all of the games are perfect, everything except Super Turbo's broken difficulty xD

  28. When arcade fighters were the rage back then, only yesterday it feels like I was at an arcade playing Street Fighter and Street Fighter II when they were released and now fast forward to 2018….time flows so fast and it never stops for anyone

  29. Really I regret to purchase thise loser collection 😡😡 … street fighter anthologie she gave all characters in s.f.alpha 2 ( cammy ,shin akuma) and s.f.alpha 3 ( guile hawk dee jay feilong evil ryu shin akuma ) stupide anniversary collection

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